I've posted everywhere I can think of and no one has offered anything that could solve this problem.įor clarity, we're both using the same Unity version.
Unity 2019 package cache errors how to#
I have no idea how to approach fixing an error like this outside of the steps I've already taken, as the error is not in code that I have written, and I'm unsure how to proceed from here. I have also re-cloned the repository several times, uninstalled and re-installed the LTS version we are using for this project, which also did not help. I have tried uninstalling and reinstalling the Unity UI package in the package manager, to no avail. This appears to be a compilation error in Unity's code itself. Library\PackageCache\ error CS0246: The type or namespace name 'Dropdown' could not be found (are you missing a using directive or an assembly reference?) Some of the benefits of using asset packages include: Smaller projects Cleaner Visual Studio solutions Fewer files to check in (MRTK is a simple reference in the Packages/manifest. In addition to this, I get the following error code: For experiences being created using Unity 2019.4 and newer, the MRTK is available via the Unity Package Manager. When I clone the repository and open it, I'm met with 2000+ changes to various meta/json/cs files. Still no Map Box Access Token Dialog window launched for me.I recently cloned a repository from GitHub of a project that is fully functional on another machine.
Unity 2019 package cache errors pro#
Update TextMesh Pro to 1.3.0 (same version as in Unity 2018.3. Click on the arrow > on the left to see all the available versions. TextMesh Pro (Version 2.0.0 will be installed) 3. None of the solutions mentioned above work for me. Found a way to fix the error in unity 2019.1.0f2. :TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) TickCompilationPipeline ( options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) C:\Users\USERNAME\AppData\Local\Unity\cache pm\packages. STEP 2: Delete all the contents inside these folders. But after many hours of fooling around i finally fixed it STEP 1: Close all Unity windows. TickCompilationPipeline ( options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) Even reinstalling Unity 2019.1.2 did not help. CompileScripts ( options, UnityEditor.BuildTargetGroup platformGroup, UnityEditor.BuildTarget platform) (at :0) CompileScripts ( scriptAssemblySettings, System.String tempBuildDirectory, options, +TargetAssembly& notCompiledTargetAssemblies, System.String& notCompiledScripts) (at :0) GenerateChangedScriptAssemblies (+GenerateChangedScriptAssembliesArgs args) (at :0) ToScriptAssemblies ( 2 targetAssemblies, settings, +CompilationAssemblies assemblies, 1 runUpdaterAssemblies) (at :0) ValidateAndGetNameToPrecompiledAssembly ( precompiledAssemblies) (at :0) disable collaborate from services window in 2019- or window/collaborate in 2020+ and see if the issue gets resolved. close unity and delete Library and obj folders. Assembly paths:Īssets/Mapbox/Core/Plugins/ThirdParty/Mapbox.Json/Net35/Īssets/MapBox/Core/Plugins/ThirdParty/Mapbox.Json/Net35/ Here are a few suggestions for tracking down the issue. Use a text editor to open Packages/manifest.json under your Unity project folder. Click on each package name then click Remove. Type com.google into the search bar to filter for Google packages. Only one assembly with the same name is allowed per platform. Select In Project in the dropdown on the upper left. PrecompiledAssemblyException: Multiple precompiled assemblies with the same name included or the current platform.